Speaking Science
Bergolis Project: Virtual Reality at the Service of Phobia Therapy
With virtual reality and biofeedback, Bergolis helps to deal with phobias safely, with therapeutic support and scientific validation.
Bergolis is an innovative virtual reality video game designed to help treat phobias through exposure therapy and biofeedback. Created by a multidisciplinary team, the project combines programming, design and scientific foundations to provide an interactive and gradual approach to dealing with fears.
Currently, the game already includes specific scenarios for dealing with fear of the dark and vertigo, allowing users to face their fears progressively and safely. To reinforce the therapeutic experience, Bergolis includes relaxation zones that can be accessed at any time, guaranteeing continuous support for the user.
The project's impact has already been recognized with second place in Lusófona University's Play Your Idea competition, highlighting its viability and potential in the area of mental health. It also had the support of the Faculty of Nursing of Porto and the Porto Psychosocial Rehabilitation Laboratory, which contributed to the scientific validation of the game.
More than a technological innovation, Bergolis was designed to be used under therapeutic supervision, reinforcing its effectiveness in treating phobias. With this approach, the project paves the way for new applications in the field of digital mental health, showing the potential of virtual reality as a therapeutic tool.